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The only things that don't work for me is that the explosion is too
spherical, it should be replaced with scattering media (or maybe a
combination of absorption and emission media if you dont want it to check
for light source visibility), and the rock peices close up have no shading
(could be fixed with a dim shadowless light off to the side somewhere, or
radiosity if you wanted to slow down the render a lot.)
Otherwise, it's sorta cool.
- Slime
[ http://www.slimeland.com/ ]
[ http://www.slimeland.com/images/ ]
"Bill DeWitt" <bde### [at] cflrrcom> wrote in message
news:3bc74035@news.povray.org...
> I am going through and rerendering/rewriting some images for the 10 best
> effort, and I just wondered if the glaring error in this image is a
glaring
> as I think it is. If you immediately see something that just doesn't work
in
> this, please tell me what it is. I'm not going to say anything that will
> prejudice you.
>
>
>
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